วันจันทร์ที่ 10 ตุลาคม พ.ศ. 2554

At war with World of Warcraft: an addict tells his story

old video game addict Ryan Van Cleave to lose all that his life was consumed by the online games

At the height of his addiction to Ryan Van Cleave has little time for his real life. World of Warcraft, a video game has changed at all: his wife and children, his job as a university lecturer in English

Before school or during the night, while his family slept, he squeezed in time on the computer. I used to eat at the computer - microwave burritos, drinks, foods that require only one hand, leaving the other free to work the keyboard and mouse

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Living

in World of Warcraft (WoW) seems preferable to the monotony of everyday life. Especially when that fight against this life involved with your spouse about how much time spent on the computer.

"Playing WoW makes me God," wrote Van Cleave. "I have ultimate control and can do whatever they want, with little real impact on real life, I feel helpless. .. a computer malfunction, a crying child, a cell phone battery died suddenly -.. The smallest pull in daily life is profoundly debilitating "

Despite thoughts like this, and even in supermarkets dissociative episodes, he did not think he had a problem IRL - Gamer-speak for real life. But he did, and the trial comes.

WoW

entered the life of Van Cleave, seven years ago. He landed his dream job, a contract position at Clemson University in South Carolina. His wife Victoria was pregnant. But online gaming is taking its toll: he and his wife were late for their first ultrasound, because Van Cleave was playing Madden Football, a sports game

Van Cleave

ended up playing WoW for a weekend theft of a computer, while his family slept, or while their parents, who were visiting, playing with his daughter. Victoria uses one word to describe his feelings: "disgusted". She felt abandoned. "I could not believe that anyone would choose a real a virtual family," he said.

One of the reasons Van Cleave was captivated by what was offered from different angles. Previously most of the games he played were seen as the crow flies, watching the action. In WoW, players can zoom, pan and watch a scene in the same way that someone does in real life.

three years in his work, Van Cleave's life began to unravel. His wife was pregnant again. Then he began to feel that others on the faculty loved and wanted to leave. But do not try to repair the cracks, rather than to channel their anguish into WoW, a virtual world that could control. "All I committed to something significant during this period was WoW, I clung to life in her," he writes.

For millions of people who play, the appeal of games like WoW is hard to resist. Players create an "avatar" or online persona, which operates in a surprisingly detailed story in the graphics world. Game makes the player feel the star of a sci-fi. Characters form teams and missions to find items, land and conquer new levels.

"People play these games often a desire to satisfy their social needs," said Hilarie Cash, a therapist who runs a Washington hospital bed for six addicted to Internet and video games. " There is a sense of friendship and self-esteem grows with your teammates, competition and be cooperative. I really feel like you fit your social needs. "

Unlike other games, WoW has no end. This goes on and on, with characters moving through different areas and meet new people on the road. When Van Cleave reached the pinnacle of a world, there are always other people to create and collect more loot. Meanwhile, those responsible for the expansion set that offers each year, which means to explore new worlds, new levels to achieve.

"There was always something better and fresher," he said. "You can never have enough money in the game, the armor of sufficient support. We must maintain with its virtual neighbors. "

over the past five years, the stories in the media described the people who suffer from exhaustion after playing a game for 50 hours straight, teens killing their parents off after the games and parents to neglect children, while fascinated by the online world.

of the American Psychiatric Association (APA) does not list video game addiction as a mental disorder in the 2012 edition of the Diagnostic and Statistical Manual of Mental Disorders. However, the APA, said there is the possibility of a research group reward behavior disorders, including gaming and Internet addiction is included in an annex to "encourage further study."

maker WoW, Blizzard Entertainment, declined comment.


Van Cleave and others insist on video game addiction is similar to gambling. At the time of her second child was born in 2007, Van Cleave was playing 60 hours a week. A few months later, his employers did not renew his contract and said he would not be achieved tenure. He was hired for a one-year fellowship at George Washington University, teaching a class, but that meant I had more time to play whereas the effort to find work full-time increased.

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