วันพุธที่ 9 พฤษภาคม พ.ศ. 2555

Mobile social game giants GREE and DeNA report sharp financial growth

Japanese publishers earn £ 676m from the combined revenues in the first three months of 2012 only

two largest Japanese mobile social games, Gree and Dena, reported strong financial results for the first quarter of 2012, despite regulatory oversight could dampen growth in the coming months.

GREE generated revenues of $ 560 million (approximately £ 348m) in the quarter, posting a net profit of $ 162 million (approximately £ 101m). This represents an increase of 182% and 186%, respectively, from year to year.

The company says it has 234m members around the world for its social community of mobile games, although most of their income comes from 30m in Japan. 93% of their revenues from In-App purchases GREE, compared to 7% for advertising.

Meanwhile, Dena revenues of $ 529 million for the first three months of 2012, up 32% year on year. Its operating profit rose 19% to $ 234m in the same period. The company has so far made $ 640 million since its Moba-currency virtual currency.

To put these numbers in perspective, the latest game from Electronic Arts' financial results show revenue from mobile services was U.S. $ 87 million in the first quarter of 2012, while rival traditional Western Gameloft generated $ 58.9 million.

Zynga, meanwhile, generated U.S. $ 321 m revenue all its activities - web and mobile -. In the same quarter


In fact, its financial results reveal more details on Funzio business: the company reported $ 12 million of revenue from the modern war and its crimes in the game City mobile social in the first quarter 2012, and $ 5 million in April alone as he launched a third title, Kingdom Age.



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